An emote is a gesture (eg, waving) or physical action (eg, slapping). There are two ways to emote:
Emotes appear in the lower text window in yellow text to other players and white text to you.
Emoting is essentially for fun and has no effect on gameplay.
![[Predefined emoting]](./predefinedemoting.png)
To predefined emote, use a game command such as "/dance" and a set message will be seen by nearby players.
A complete list of the predefined emotes can be obtained by using the game command"/help emotes" (or referring to "Smacky's Guide To Game Mechanics, Appendix A: Game commands").
![[Targeted emoting]](./targetedemoting.png)
It is possible to predefined emote at a specific player, NPC, or mob. Target the object of your attentions and let rip. Ain't interaction fun?
Emoting at a target in this way has no gameplay effect. It is purely for fun. NPCs and mobs will not respond.
You can also emote at a specific player, NPC, or mob within two tiles of you by typing their name as the first parameter of the emote, as in "/slap <target>".
![[Freeform emoting]](./freeformemoting.png)
To freeform emote, use the game command"/me <message>" and a message beginning with your name will be seen by nearby players.
This document was automatically generated from DaiML source
Last modified: 2006-05-23T07:54:55.652+01:00